Kingdoms of Amalur: Reckoning


Published By: Mike Gunn   On: Thursday 26 Jan 2012 2:50 PM

AT A GLANCE

The Good: A stunning game "A perfect storm of brilliant story, wonderful graphics, and insane action"
The Bad: So much goodness that it's overwhelming
The Ugly: The menu system can be a bit laborious

 
 
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If you were to design the perfect fantasy computer game, you would want to start with a good story. Hmm... well, for fantasy, how about R.A.Salvatore, one of the greats at telling this kind of story? You'd want one of the best designers in the RPG genre, too, right? You can't go past Ken Rolston, lead designer of The Elder Scrolls Morrowind and Oblivion, can you? It's gotta look right, too, but let's go for something out of the box - say... Todd McFarlane - the creator of Spawn.

Check, check, and check - that's exactly the team EA has assembled for Kingdoms of Amalur: Reckoning. It's one hell of a team, and one that will either deliver a magnificent masterpiece or result in a disjointed mess.

But which option is looking more likely?

Well, we got our hands on a full pre-release copy of the game and - after 30 hours plus of play, very little sleep, and empty pizza boxes galore - we still can't put it down. This singleplayer RPG combines its three strong elements in a remarkably compelling way.

First of all, there is the core story. Having woken from the dead, you are a person without a destiny. Your fate, as they say, is in your hands. As you play through the game and make choices - both good and bad - you write your own destiny, and that of those around you.

Secondly, there is the quest system. Love or hate questing, it is the meat of any RPG game. What strikes you very early on in this game is that the quest lines - whether it's the main one, the faction quests, or the side quests - are different to what you may be used to, have twists and turns, and are well thought-out. After the basic tutorial quest line where you try out the game basics, you can pretty much pick up quests as you want across a vast an open world. It's your fate, and you write the story as you play. Side with differing factions, mire yourself in petty village politics, or undertake great deeds that will result in new songs being written.

The combat is all action-packed. Be prepared to give your controller a thorough work out as you deliver killer moves to a vast array of different monsters. All have their own abilities and vulnerabilities for you to discover - and overcome. As you would expect, progression and experience result in new moves and abilities. There is a comprehensive set of skill trees and, invariably, not enough skill points to get everything you want.



There are three basic fates you can follow - that of the warrior, the rogue, and the mage. Where this game departs from the norm, however, is in the way in which you can mix and match skills between fates, to develop a character that suits your play style. Take a rogue, but specialise in bows, traps, and magic, and you have a lethal ranged character. There are tons of different combinations you can make and change on a whim.

Graphically the game delivers a wonderful array of different environments, that are all logically linked. As you explore you unravel more of the map and thankfully more fast travel points. Thankfully? because areas previously cleared have a nasty way of repopulating.

A lot of the game elements are animated, while others change as a result of your actions. Weapon and spell effects are fantastic, with lots of glitz and gore. Special moves are particularly innovative in their kill shots.



Like all good RPGs, the land is populated by a wonderful array of characters. The quality voice acting serves the game well, and you will find yourself smirking at some of the character, while others... let's just say you will want to make sure your next conversation is through a seance.

There are 4 playable races and each is woven into the story, including their likes (and dislikes), their politics, and those of the other races you discover.

We're not sure what will change prior to release, however the only little niggle we had was with the inventory and menu systems. It can be quite convoluted to access items you need, having to step down three layers of menu and then scroll through a long list of items to identify what you want. Some attempt has been made to logically group them, however the sheer number of items you gather up can be overwhelming at times.

From what we've seen of it so far, this game deserves to be a massive hit. From our (extensive) hands-on, it has all the makings of a masterpiece. Be sure to check out part two of our preview on Friday, when we'll explore some of the deeper aspects of gameplay - like crafting, some of the weapons, and the combat styles.

Be sure to check out our 2nd Hands On Preview of Kingdoms of Amalur: Reckoning early next week.



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COMMENTS (7)

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KatalystaKaos
On Thursday 26 Jan 2012 4:57 PM Posted by KatalystaKaos
Played the 360 demo and my initial reaction was somewhat underwhelming, thought the intro was a uninspired, and everything apart from the combat felt like a poorer 3rd person version of Elder Scrolls. I thought the voice acting in particular was very amateurish, seemed rushed and detracted from the experience. On the plus side, the combat and leveling system held promise. Pleased to read you guys dug the full version so will not write this off totally, it may just be that I'm all quested out from 200+ hours spent in Skyrim!!
 
 
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jakeofbladez
On Thursday 26 Jan 2012 6:57 PM Posted by jakeofbladez
Played the demo on of for the 8th time today and instill don't think I've fully explored every path! I am really lookin forward to getting my hands on the full game.
 
 
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LoftyDog
On Thursday 26 Jan 2012 7:12 PM Posted by LoftyDog
you forgot curt schilling! new to video games but also a world class celebrity in his own right!
 
 
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OriginalSin
On Thursday 26 Jan 2012 7:54 PM Posted by OriginalSin
So apart from some minor niggles, EPIC! Can't wait to get my copy, counting the days.

p.s. It was Curt Shilling and 38 Studios that assembled the dream team, EA is just the publisher.
 
 
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Joshuatree
On Thursday 26 Jan 2012 10:46 PM Posted by Joshuatree
@ Mike Gunn, Your struggle with the ui seems questionable to me after so many hours you have with the game. You can immediately compare & equip from the loot screen by pressing the [] button and junking things with the triangle, so when you open your inventory there are no items in there except stuff you've equipped. Also navigating forward or back is as simple as hitting start to open or close, so you don't have to navigate through too much stuff usually. I've only played the demo, but I found after 10 minutes i was able to quickly navigate through. Although I agree I would have preferred a tabular system rather than having to scroll down just to get to my shield for example.
 
 
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phantom
On Friday 27 Jan 2012 8:47 AM Posted by phantom
26 January 2012, 07:12 PM Reply to LoftyDog
you forgot curt schilling! new to video games but also a world class celebrity in his own right!
He's not that new to it - I saw him keynote a producer's conference in San Francisco in 2007 :)
 
 
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RealmEnder
On Saturday 28 Jan 2012 12:12 PM Posted by RealmEnder
Played the demo. Love the idea of combining a massive RPG with deep hack 'n' slash combat. Seems like a cross between God of War and Skyrim. Game has amazing potential.
 
 
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